Interference is a 2D stealth puzzle platformer set in a cyberpunk/technoir world.
- Join the Interferers, a cyberterrorist group.
- Venture into the guts of Arachnopolis, a high-tech mazed city.
- Alter the city’s architecture in order to overcome challenges and progress through the game.
Among my inspirations, I can quote: Blade Runner, Dark City, Brazil, Flashback(Dan Simmons),Akira, Anachronox, well… a lot cyberpunk pieces and some games like: Shenmue, Metal Gear Solid, Flashback, Deus Ex (I especially like the balance between exploration/action/storytelling these games have).
Who develops this game?
My name is Anthony Beyer (alias Sinok426), 28 years old.
I’ve been working as a graphic designer, then as a concept artist and 3D artist (on Modern Combat 4,Asphalt 6, Dungeon Hunter 3). I’m now a freelance graphic designer and a game developer.
Which platforms will be supported?
Windows PC and Mac OSX for sure. Linux is also planned, but for this I need to buy an update of the engine I use for Interference. After that, I will port the game to mobiles (and maybe other platforms if I can).
When will the game be finished?
I’m aiming for a September 2014 release.